Max hair and firm modifier and exporting render elements for comping and news.
![3ds max hair 3ds max hair](https://veda3d.com/wp-content/uploads/2018/01/Arnold-and-Hair-And-Fur-setup-01.jpg)
Using the Martian her hair shader To get the look, we want setting up state sets for use with multiple renderers techniques for controlling the jai ram usage of the three D S. Max parent for modifier magma flow scripts that will give us control over how the hair samples fall off color. And for some of the major topics will be discussing include tuning the P R T hair modifier to capture the qualities of realistic hair and for the importance of scale when using the three D S.
#3DS MAX HAIR HOW TO#
I used to see JI skills I learned from over 12 years in the video game industry as a launching point to make my paintings, and this course will be learning how to use Krakatoa to make beautiful hair. My work is in many permanent collections around the world and has been featured on the covers of numerous magazines and books. My name is John Brophy, and I'm a professional fine artist specializing in oil painting and represented by Rock LaRue Gallery in Seattle, Washington.
#3DS MAX HAIR SOFTWARE#
Software required: 3DS Max 2014, Krakatoa MX2, Nuke 8. By the end of the tutorial, you will have a thorough understanding of how to use the amazing quality and flexibility of KRAKATOA hair and be able to apply it to your own projects. We will conclude by presenting a few ways to save on memory requirements and further optimize our scenes, and then export Render Elements and composite them in NUKE. Next we'll dive into the Magma Editor to create some useful hair-specific MagmaFlows, and follow this up by learning how to use Matte objects, set up State Sets in 3ds Max to organize our renders, and how to use the Shadow Generator. Then we'll explore in detail the Kajiya-Kay and Marschner Hair shaders that are available to us in KRAKATOA, as well as how to use the Per-Particle Channel function within the Marschner shader, and export Render Elements. We will then go over how to set up a PRT hair modifier to get the settings appropriate for natural looking fur. We will begin by going over the basics of 3ds Max's Hair and Fur modifier, which will drive the particle hair created by KRAKATOA. In this tutorial, we'll learn how to use KRAKATOA to create production quality hair.